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Customization, Part II: Physical Appearance

In the first part of this series I mentioned how suprising it was that players are not encouraged to customize thier gear more, as it had fairly little effect on the game overall. Todays topic, characters physical appearance, is a little more complicated to make sense of customizing, but is so personal that I felt it needed to be part of this series.

First off, I think the base physical appearance of a character needs to stay roughly the same, unless you want to make plastic surgurey a prominent feature of your RPG world. That being said, there are still a ton of options for customization, some of the most obviouse that come to mind are changing hair color or getting a tattoo. It’s not nescessary to go even this far to make a substantial change though.

I like to draw on TV shows or movie series for inspiration. Consider Luke Skywalker from the original Star Wars trillogy. As the movies progress, in each one his hair gets shorter and he holds his jaw more firmly. If you saw a picture of just the actors face, you could tell which of the movies it was from. TV shows tend to do the same sort of thing, slightly altering the characters appearance from season to season.

I like to think of my RPG characters lives in “seasons”. For instance, I have a character in a western rpg, who’s on the run from a wizards guild, trying to hide out in the frontier as a gambler. For his first “season” I described him as looking very put together, with a black suit and well combed hair. During that time he was a little ackward and tended to panic in danger. I view his first season as ending in our last campaign we played, which involved a botched heist in a big city, a lot of running away from gaurds, and then my character being suprised and blasting an innocent gaurd in the chest. After alot of debate the gaurd died, and I feel like that’ll have a huge effect on my character.

I plan on describing him as looking a little less put together, with his hair always just kinda in need of a cutting and his jacket unbuttoned. I also intend on playing him as resisting his panic and trying to think in danger.

I don’t think physical appearance gets enough thought in RPG’s after the initial setup, so I’d encourage players to bring it up to thier GM’s or GM’s to ask every few adventures “Do these last few events make your character look any different?”

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