Customization, Part IV: The World

Of all the ways to let your players customize their RPG experience, letting them effect the world is the most daunting. It also happens to be the one customization every player enters an RPG hoping to make, whether they know it or not.

Role playing games can have many different goals, but they’re based around the concept of telling a story. Stories, in turn, tend to be based around characters and their affects on the world. Even in stories that are based around internal conflict the author has to allow the characters personal descisions to have a lasting affect on the setting.

In the same way, if your RPG players spend a campaign arc rescuing a princess, only to have her killed offscreen in the next session, they will get discouraged. The more freedom your players have, and the more you allow thier actions to change the game world, the more invested they will have to be in the game every time they play.

If characters support a kingdom, make a note that that kingdom should prosper more, or at least be better protected, than its neighbors. If players make a base it should endure, even if the ownership changes, and if they make allies those allies should be reliable.

I haven’t done it yet, but I’ve always wanted to run a campaign, then run a second one set in the same world. Even without running the second campaign, I think it’s helpfull to keep the question in the back of your mind: “How can we change our world this game session?”

Using Mental Stats

An Incomplete Education

Your party sits in the restaurant, anxiously awaiting the governors arrival. He walks through the door, attendants on either side of him, yellow robes billowing behind him.”

I stand immediately!” the Bard blurts. At last, this is his big chance to put all that charisma to use. The rest of the party follows suit much less eagerly, but even the Barbarian knows that this meeting is important.

Very good, the governor sits at your table.”

Governor Basho, thank you for deigning to hear our petition. Would you like anything while we talk? Food? Drink?”

The Barbarians player rolls his eyes at the Bards speech and wonders how long he spent preparing it.

The governor fixes his gaze on you and smiles thinly. ‘I would like a glass of warm wine, that is all.’ he says in a clear voice.”

Continue reading “Using Mental Stats”

Create your website with WordPress.com
Get started