Like herding Cats…
I’m currently prepping to GM a session for a group that stopped midway of a module over a month ago. I had to evaluate some of my organizational GM standards because of this.
ISSUE #1: I didn’t take good enough notes.
SOLUTION: This group had been meeting often enough that I was able to get by with shorthand notes. This was a mistake, always take notes as if you will need to recap the entire session for someone. It will save you a headache later.
ISSUE #2 (Possibly): My players may have not taken good notes.
SOLUTION: This makes issue 1 less of a problem. I chose several options provided by the module for moving forward that fit the notes I do have. I will present this as a “previously” recap, and then we will move on with the game.
ISSUE #3: The module scales with player count, and my player count may be different than when we shelved the module. This unfortunately means I need to be prepared to run between 3 and 20 enemies for one fight.
SOLUTION: My solution is bullet points. Most text editors can add bullet points, with sub-points. I can create a quick visual flow for any fight by creating bullet point 1 “Goblin.” Then I put 15 sub points on blank lines. When the fight comes, I just add HP, notes, etc next to the number of lines I need.
- Goblin (DMG Page 962)
- 1 20HP, stunned
- 2 2 HP, prone
- 3 0HP, dead
Some small thoughts on organization, I hope you all have a wonderful week.